SLR maya Course (personal training)

posted on 14 Dec 2009 11:11 by piecespaul

after working i also teaching  for  person (this mean one by one) who want to be a talent cg artists
include modelling ,texturing ,shading ,lighting ,rendering ,compositing
student need  to know maya

here is the vdo overview the things that we looking at

mercury matrix workshop from piecespaul on Vimeo.

shading And composite workshop example from piecespaul on Vimeo.

 some of student work

MercuryMatrixWorkshopStudentShowCase from piecespaul on Vimeo.

n2 robot from piecespaul on Vimeo.

 

 

 

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here are sample images that i will doing workshop
this set contain highres model,texture,shading,lighting,render in separate pass,composit
and also learn about how image combination 

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advance technic integate with real footage baking in to layer pass.

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understand ibl technic with linear workflow

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build yours own shader using reference  

learn camera effect Depth of field

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how to light with flat shade before we switch to full render

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learn shadow effect that make yours shot look more cool

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learn complex shading


simulate reflection with array of light 

using maya software to build up your image. adding step by step diffuse light,specular light,and reflector object  learn complex shading network

using  mia _material to build up your render successful  

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studio lighting combination of chrome hdri effect and area light tweak.
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Full Cg shot.

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separate in to layer pass to give more flexibility for adjust

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nuke composoit

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technic  to light whatever you want ! 

 

student can choose  what kind of things do you want to do
i hope after class finish. you must have a nice image rendering that you can show yours skill and can apply for a jobs  as well

 

this is Cg artist's  course outline


1.model & overview & process
- student have to produce high quality model  base on design or reference
-
Cgi workflow
- learn maya basic interface to prepare  lighting setup- Lighting theory  using reference- Light type in maya- light intensity - control shadow- ipr render- 3point light principle Understand maya workflowcreating a 3D logo. modeling, shading, animation, lighting, camera and rendering. -student project conclusion

2.intro to texture , shader- explain how's map work and suitable for particula project
such as diffuse,bump,spec,reflect
looking at shaders: general overview along with specifics such as Lamber, Phong and Blinn textures- how to build light rig for particular project-render using ao technic to add ambient effect to your scene-Basic composit
 

3. advance shading &  lighting
- understand maya shader
- how to develop shading to match reference
- how to fake natural phenomena such as fresnel , facing ratio effect
- basic reflection control-using softbox reflection , studio lighting equipment ,backplate

4.lighting foundation using maya software-reflection map ,refraction-reflection blur ,refraction blur-studio lighting- production maya standard render
- realistic shadow using spot are light
-mentalray ipr
 

5.render using mental ray- mentalray shader-mentalray light , physical sun
- render pass in maya
- render pass for production
-Mentalray final gather

6.composit-mentalray global illumination- idea of how image combination
- how to align render pass
- Post effect photoshop shake




** after week 6 student should have cg artist's demo reel

if interesting feel free to contact pieces_paul@hotmail.com
please send your sample work as well
its really help to know yours skill

 

QA 

เรื่องสถานที่เรียน จะสอนตรงบริเวณข้างสระน้ำ ที่คอนโดศุภลัยปาร์ค ตรงข้ามแดนเนรมิตรเดิม
ไม่จำเป็นต้องมีโน้ตบุคมาก็ได้ ผมมีเครื่องนึง
วันและเวลา ทุกวันเสาร์ วันละ 2 ชั่วโมง เรียนทั้งหมด 6 ครั้ง
ค่าเล่าเรียน 15,000 ครับ

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